I also like using the albedo or white clearcoats on the scleras (eye whites), but the scleras aren’t a separate material on tda Miku so I can’t demonstrate that here. Though on tda models, the eye material is attacked to the eyelash and eyebrow so the eyelash and eyebrows are shiny too. I’m going to be using the albedo clearcoat on the eyes. The MMD-50K-元 frame has a 50kN (11,250lbf) testing capacity ideal for. It’s like a shader that adds a texture to a material, but keeps the original UV texture… does that make sense? Texture as in like, bumps and stuff, not texture as in patterns… this is confusing. D BasicsModifying model texture color compensates Raycast color. Their names should be self explanatory, but for those who don’t know albedo materials keep the default colors and texture, it just applies a filter to it. Material_Albedo, material_black, material_metal_Clearcoat, and material_white. It’s great for making materials shiny, works great for rubber, plastic, and even eyes! I like using it on my model’s eyes to add some shine~ in the pmx you also have to move the crystal material to the end of all the materials (all the way down). Put the glass material on the crystal of the lamp (the crystal material must have a minimum transparency of 0.98). ClearCoat is next! It’s one of my favorites to use, since I really love glossy objects. HoAy Sounds like a 'draw order' problem to me.
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